![]() Having tooled around with the various features, we saved Sporky to the Sporepedia for all of Maxis to share. We even used the "create an animated avatar" option, just 'cause. We took the opportunity to click a camera icon to snap photos while it acted out our commands, as well as a film camera for recording video of it in the act (clicking "stop," we were asked whether we wanted to upload the video directly to YouTube. Once we were satisfied with lil' Sporky, we went into "test drive" mode, where we could walk the creature around various backgrounds and click icons to cue various in-game actions, such as roaring, jumping, emoting, and various dances. If we saw one with a look we liked, we could select it and watch it be automagically applied to our creation. Secondly, we were able to connect to the Sporepedia and browse all of the beasties created by Maxis employees in an interface akin to iPhoto, meta tags and all. There were three pages each of built-in designs, along with some preset schemes with set combinations and colors. Firstly, we were able to select Sporky's base color/hide then add two more detail layers in the colors of our chosing. This portion of the creator was nifty for a couple of reasons. Once we were pleased with Sporky's looks (and the stats each part had given she/she/it – from socializing to attacking to jumping and more) we clicked over to the paint mode. Our first effort, which we eventually named Sporky (don't ask), came out of a simple dragging and dropping of a toucan-like mouth, webbed ears, antlers, a fin, and some butt flowers (for good measure) onto our initially pear-shaped primary form.Įach piece could be moved with surprising ease, as the creator smartly "knew" not to make it clip through the others, and provided us with easy-to-understand iconography for functions such as resizing, twisting, and generally tweaking them to our heart's content. Other than that, we had a mind-boggling amount of freedom in crafting our little bundle of goofy-looking joy. ![]() Your only limits are cost (each part carries a certain DNA point price, and you have a "starting balance") and complexity (an on-screen indicator lets you know when you're tricked your beast out to the max). They're all displayed in their own tabbed windows, and you can place them anywhere you'd like on your base creature shape. ![]() Parts are broken down into mouths, eyes, arms, legs, hands, feet, and extras. There was virtually zero guesswork involved in grasping which parts were better at what, whether it was mouths made for eating only meat but gave your creature a combat advantage or an herbivore maw that was better for singing, and thus socializing. This was the full version of the creator, so we had access to all of the various creature parts it ships with (the free edition contains only a quarter of them). Without even a shred of guidance, we were instantly resizing a colorful floating blob to form the body of our creature. There's virtually no learning curve to the creator. Read our full impressions after the break. Set to launch on June 17 in two flavors (a $9.99 "full version" and free downloadable demo, also included with The SimCity Box) the creator could be incorrectly described as a "utility" – in fact, as we found while tinkering with it, the Creature Creator could very well have a life of its own. Left click the spine on the torso part and drag to modify the shape of the spine.We dropped by Maxis' offices today to get our feet wet in the stand-alone " Creature Creator" component of The Sims architect Will Wright's epic cell-to-galactic-civilization sim, Spore(which hits in September). Select a part and then press and hold the Tab key to see any additional rotation points.ĥ. Attach limb parts to other limb parts by pressing and holding the Ctrl key while left-clicking and dragging a limb to attach to another limb.Ĥ. Press and hold the Alt key (for Mac, press and hold the Option key) while left-clicking and dragging a body part to make a copy of it.ģ. ![]() If you don’t have a mousewheel, simply select the part or spinal segment you wish to scale and use the up and down arrow keys on your keyboard.Ģ. You can easily increase or decrease the length of the body parts of your creature by using the onscreen arrows, did you know you can fatten or slim various regions within the body part? To accomplish this, mouse over a part or spinal segment and use your mousewheel to modify the scale of that section. Here are some tips on how to manipulate the parts so that you can better create the creature of your dreams.ġ. The Creature Creator is pretty easy to use, however it can be frustrating when you have a creation in mind and you just can’t replicate it on the screen. One of the really fun aspects of Spore is the functionality to create new creatures.
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